Carmin Karasic, November 2002
I make webart to effect social change in hopes of bringing about better
living through cyberspace. All of my artwork is computer based and typically
mediated via screenal reality. Continued increase in internet access has
made webart the most accessible and least elitist artform, because the
original artwork is readily available. The web is my venue. So my webart
can be seen in its original form for free, anytime, anywhere, by anyone
with web access.
My artist ethics center on increasing awareness through art activism.
Embracing a civil obligation to the global community, I believe it is
a cyberartist's responsibility to provoke (re)evaluation of our systems
through technology. I am concerned with perception from various perspectives.
Reality is what we perceive it to be. Perception is subjective, so behavior
and body language are interpreted through our personal filters. A true
story can be very different as told from different perspectives. My art
investigates alternative views, new connections, and interaction between
edges. Gaps are the most interesting point of departure.
With the evolution of humans to bionic beings comes the fact that we have
a data identity that exists in various databases. Just as my primary medium,
pixels, represents image data, we too are digitized. Our personal information
is used and abused in ways that are both known and unknown to us, whether
we like it or not. We are always/already code. Who owns your data? Information
and communication = the currencies and commodities of cyberspace. Information
is power. How will the power of information impact cyber-economics, cyber-societies,
I would like to use innovative collaboration to increase social awareness
via my art. I want to create dynamic artwork that is more personal and
deeply interactive at multiple levels. This will require researching new
technologies and working more often with immersive multispacial installations.
In this age of over stimulation and hyper-representation, today's artist,
according to techno artist Roy Ascott, has a responsibility to create
the art of becoming rather than art of existence; art that requires audience
participation to complete the work. As an Ascott disciple I work with
the esthetics of confusion, creating art that requires the audience to
think about the work and come up with their own interpretation, which
may be very different from someone else's interpretation, or even their
own beliefs before seeing the particular artwork.
"In this technoetic culture, the art we produce is not simply a mirror
of the world, nor is it an alibi for past events or present intensities.
Engaging constructively with the technological environment, it sets creativity
in motion, within the frame of indeterminacy, building new ideas, new
forms, and new experience from the bottom up, with the artist relinquishing
total control while fully immersed in the evolutive process. The viewer
is complicit in this, interactively adding to the propositional force
that the artwork carries."
on Technology” by Roy Ascott